Sissi White
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Talent: Financial Family
All soldier stats aside from HP +(10, 13, 16, 20)%. At the start of a turn, gain (1, 1, 1, 2) [War Tokens], can store up to 10. After ending action, can cast one summon skill ([Summon Mercenary - Lancer], [Summon Mercenary - Infantry], or [Summon Mercenary - Cavalry]), with a 2-turn cooldown on summoning. There may only be one mercenary on the map at a time. [Summon Mercenary - Lancer]: Costs 2 tokens. Has [Block] and [Lance Phalanx]. [Summon Mercenary - Infantry]: Costs 2 tokens. Has [Roar] and [ATK Command]. [Summon Mercenary - Cavalry]: Costs 2 tokens. Has [Smash] and [Blast].
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,806 | ATK: 305 | INT: 476 | DEF: 282 | MDEF:362 | SKL: 80 | |
HP: 3,806 | ATK: 280 | INT: 476 | DEF: 262 | MDEF:340 | SKL: 93 |
Soldier Bonus:
HP: 30% | ATK: 20% | DEF: 35% | MDEF: 35% |
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Exclusive Equipment: Business Mind
HP +10%. At the start of a turn, have a 50% chance to gain 2 [War Tokens]. If this does not occur, then the next turn increase this chance by 50%. Afterwards, the chance returns to 50%.
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Awakening: Trade War Strategy
Cost: ••• / CD: - / Range: - / Span: -
[Passive] Any time a summoned unit dies, gain 1 [War Token]. [Active] Choose one effect: [All Eggs in One Basket]: [Active] Costs 5 [War Tokens]. Restore 100% of a target's life, as well as grant ATK, INT, DEF+30%, Damage Dealt+10%. Lasts 1 turn. If this target has already moved, then they may act again. Set the cooldown of Trade War Strategy to 2 turns. [Long-term Investment]: [Active] Costs 1 [War Token], restore 2x INT HP to one ally, and grant [Investment]: "At the start of a turn, gain 1 random buff, and for every defeated enemy, the unit that granted this buff gains 2 [War Tokens]. Lasts 3 turns." [Investment] cannot be immunized or dispelled.
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Tactician
Soldiers: Bishop, Catapult
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Hermit
Soldiers: Sorceress, Phalanx
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Training Ground
Soldiers: Shrine Maiden, Forest Priest, Heavy Centurion, Firebrand Sniper, Fighting Monk, Siege Ballista, Deck Gunner, Windbloom Chanter
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Heal
Cost: • / CD: 0 / Range: 2 / Span: Single
[Heal] Restores HP to a single unit (5x caster's INT) and dispels 1 debuff.
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Bounty
Cost: • / CD: - / Range: All / Span: Single
[Active] Cause enemy to gain "Damage Taken+10%". Cannot be immunized or dispelled. Costs 2 [War Tokens]
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Mass Heal
Cost: •• / CD: 1 / Range: 3 / Span: 3
[Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.
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Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.
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Inspire
Cost: •• / CD: - / Range: Self / Span: 3
[Assist] Active use. Restore 2x INT HP to multiple targets in range, dispel 1 debuff, grant movement+1, and immunize against mobility down effects. Lasts 2 turns. For summoned units, also grant Damage Dealt+20%. Lasts 2 turns. Costs 3 [War Tokens].
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Holy Word
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals ally with the lowest HP% (4x caster's INT).
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Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
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Dismiss
Cost: •• / CD: - / Range: 4 / Span: Single
[Active] Removes one enemy unit's soldiers. Cannot be immunized. Costs 3 [War Tokens].